Now is the Time to Think Overtime
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By Bob Lowe
February 18, 2002 from


Perhaps there is no more confusing aspect to lacrosse officiating than applying overtime procedures. Despite the fact that overtime is spelled out in the rule book (rule 3 , section, 5 and rule 4, section 31), there are a number of reasons this phenomenon occurs.
One reason: A lacrosse official may have five overtime games in a season, or he may go two years without an extra period game. In many cases, it’s not like overtime procedures become a regular part of an official’s repertoire.
Another fact is that many of overtime rules are unique to the game of lacrosse. Lacrosse, in fact, has a special name for the period for breaking ties: sudden victory.
What Lacrosse Overtime is Not
Lacrosse sudden victory is not an extension of the fourth quarter. I encountered a veteran lacrosse official who insisted on this point last season. Unlike basketball, the overtime period has no connection to the fourth quarter.
Captains and the Coin Toss
Following a two-minute break, respective team captains meet a the center X for a coin toss. Just like the beginning of the game, the visiting team captain calls heads or tails. The winner of the coin toss gets to choose which goal to defend. The alternate possession arrow stays the same way it was pointing at the end of regulation.
Time-outs do not carry over: Each team gets one for the sudden victory period. A face-off starts the overtime unless there was a time-serving penalty and a team had possession at the end of regulation. In that case, the team with possession starts sudden victory with the ball. (In other words, extra periods are like any other period in this regard.)
Four Minute OT Periods(s)
According to the NCAA rule book, sudden victory periods are 4 minutes. A goal, of course, ends the period and the game. If there are no goals scored, a two minute break occurs once again. Teams then switch goals and each will get one time out for the additional period.--just like before, no carry over. The same procedures-- goals, face-off, and one time out per period--pcontinue for all subsequent overtimes.
Note that a player who commits five personal fouls is out of the game. If he has five during regulation play, he cannot play in the new period. If the player picks up his fifth personal in a sudden victory period, he is disqualified.
A brief discussion with head coaches explaining what will occur in OT is good game management. The coach likely isn’t sure of all that governs sudden victory, so your communication will be helpful.
Officials' Motto: Be Prepared
Most junior high school or youth league do not play overtime. Check your local rules for any variance.
In all cases, overtime should be a part of your pre-game conference. In addition, carrying a "cheat sheet" is a good idea. An index card with OT procedures in your pocket can be a great reference.

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Prior to the start of the game, the winner of the coin toss gets to choose which goal to defend. The loser gets the first alternate possession arrow. What about overtime?
As mentioned in a previous story on OT, before the extra period, there's another coin toss. The winner, again, gets to choose which goal to defend.
But what about the arrow? In this instance, the arrow stays the way it was at the end of regulation.
This nuance needs to noted because the OT coin toss is practiced less frequently. The variance, however, does make a lot sense: The team that had the arrow should not lose a possession it never received

 
 
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