Laying The Foundation: Teaching Lacrosse Fundamentals to the 9-12 Year Old Player

by Coach Joe Seivold

Sept 18, 2002

Durham Academy Head Coach Joe Seivold

 

Fall Lacrosse: Developing Good Habits and Getting Kids Psyched! October 30, 2002


As all good coaches know, inspiring kids to play their best is paramount to the success of any program. Lacrosse has a way of “hooking” kids; Fall Ball clinics and rec programs should do the same. Kids who are inspired by a Fall Ball Saturday will practice the skills introduced at the clinic at home, ask for new gear at Christmas, and be chomping at the bit for Spring. But how to do it?
After the teaching portion of the clinic (for middle school aged players), it’s time to get the kids moving in competitive game situations and drills that allow them to incorporate the skills taught and have fun. First, do some exciting variations on the old 1 v 1 ground ball:
1) Gladiator Grounders: put kids in 4 lines, no more than 3 deep per line (more kids=more sets of four lines; remember, more ‘touches on the ball’!) The lines should form the four corners of a box, or square, 10 yards apart. The two players diagonally opposite each other at the front of the line are on the same team. The coach rolls the ball anywhere inside the square, creating a 2 v 2 ground ball. Notice that because the lines face “in” players are running at each other to fight for the ball (this is more game-like than having two guys running parallel in the old 1 v 1 drill). Once one of the two teammates picks up the gb, he must move it to his teammate, while the two players now on defense must “ride”, trying to create a turnover. The drill ends when two passes take place between teammates, or when the defensive team picks up a grounder off a turnover. This drill will create pressured ground balls, contact between players, and force kids to pass and catch under pressure; all essential skills for player development. To add to the competition, award 2 points for successful completion of the two passes and 1 for gaining possession off a turnover – first team of two to 10 wins.
2) Gladiator Grounders to the cage: same drill as above, but now whichever team wins the grounder goes to the goal. The ball must be passed successfully before the team with the ball can shoot. Again, the losing team plays defense, and if a turnover is created, the team that gains possession goes to the goal. A point system can be added here as well.
You can also turn the kids on to some shooting drills that go beyond standing in line waiting for your turn to cut and shoot. NOTE: You need A LOT of balls to run a good clinic.1) Ground ball Drives: Coach rolls a ball out; player runs, scoops and drives to the cage, shooting on the run. After following through towards the cage, the player turns and cuts back towards to coach, receives a pass, and shoots a ‘room and time’ shot. Make sure a shooting net is on the cage, and tie cans in the corners. Hit the can, bonus points!
2) The Arc: lay 5 balls in a semi-circle about 12 yards from the cage. Shooter starts at the top of the box. On the whistle, he races to any of the five balls, scoops and shoots on the run. Then he must sprint back to the next ball, scoop and shoot again. Repeat through five balls. Coach times this on a stopwatch; fastest time wins, points deducted for missing the cage.
After running the above four drills (if numbers warrant, have half your guys doing the ground ball stuff, the other half shooting, then switch), it is time to move into the scrimmage phase.
Fall Ball clinic scrimmages should be 7 on 7: 2 attack, 3 mid, 2 defense per team. Again, more touches on the ball! The other key modification is the passes requirement; teams must make a certain number of completed passes in the offensive half of the field before going to the goal. The coach should count these out loudly. “Need two!” Need one!” you’re free!” Note that being free does not mean that they HAVE to go to the goal, only that they can. Encouraging passes in this way eliminates the One Big Stud from running through the defense and dunking time after time. Move the ball! Play games up to three, then rest. Or, if there are three teams, play first goal wins, loser off, winner stays, no team stays for more than two, By the end of the clinic, you will have a pack of tired but excited young laxers.
Next time: The psychology of coaching the youth player.

 
 
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